GOAL_RESULT
 GOAL_RESULT_Failed = -1
 GOAL_RESULT_Continue = 0
 GOAL_RESULT_Success = 1

AI_DIR_TYPE
 AI_DIR_TYPE_CENTER = 0
 AI_DIR_TYPE_F = 1
 AI_DIR_TYPE_B = 2
 AI_DIR_TYPE_L = 3
 AI_DIR_TYPE_R = 4
 AI_DIR_TYPE_ToF = 5
 AI_DIR_TYPE_ToB = 6
 AI_DIR_TYPE_ToL = 7
 AI_DIR_TYPE_ToR = 8
 AI_DIR_TYPE_Top = 9
 AI_DIR_TYPE_Look = 20

AI_SPA_DIR_TYPE
 AI_SPA_DIR_TYPE_TargetF = 0
 AI_SPA_DIR_TYPE_ToTarget = 1
 AI_SPA_DIR_TYPE_Absolute = 2

DIST
 DIST_Near = -1
 DIST_Middle = -2
 DIST_Far = -3
 DIST_Out = -4
 DIST_None = -5

TARGET
 TARGET_NONE = -2
 TARGET_SELF = -1
 TARGET_ENE_0 = 0
 TARGET_FRI_0 = 10
 TARGET_EVENT = 20
 TARGET_LOCALPLAYER = 21
 TARGET_LowHp_Friend = 22
 TARGET_INTERMEDIATE_POINT = 23
 TARGET_TEAM_FORMATION = 24
 TARGET_TEAM_LEADER = 25
 TARGET_MEMORIED_RELATIVE_TARGET = 26
 TARGET_BULLET_0 = 40
 TARGET_BULLET_1 = 41
 TARGET_BULLET_2 = 42
 TARGET_BULLET_3 = 43
 TARGET_BULLET_4 = 44
 TARGET_BULLET_5 = 45
 TARGET_BULLET_6 = 46
 TARGET_BULLET_7 = 47
 TARGET_BULLET_8 = 48
 TARGET_BULLET_9 = 49
 TARGET_ENEMY_AVATOR_HOME = 50
 TARGET_PERSONAL_AVATOR_HOME = 51
 TARGET_TYPE_BOIDS_COMMAND = 60
 TARGET_RIDE_0 = 70
 TARGET_SEARCH = 80
 TARGET_LAST_MOVE_TARGET = 90
 TARGET_CORRECTED_TARGET = 91

AI_TARGET
 AI_TARGET_TYPE_LOCKON = 92
 AI_TARGET_TYPE_SUBSET = 93

POINT
 POINT_INITIAL = 100
 POINT_SNIPE = 101
 POINT_EVENT = 102
 POINT_MOVE_POINT = 103
 POINT_NEAR_NAVIMESH = 104
 POINT_FAR_NAVIGATE = 105
 POINT_NEAR_NAVIGATE = 106
 POINT_AI_FIXED_POS = 107
 POINT_FAR_LANDING = 108
 POINT_NEAR_LANDING = 109
 POINT_2ndNEAR_LANDING = 110
 POINT_INIT_POSE = 111
 POINT_HitObstacle = 112
 POINT_CurrRequestPosition = 114
 POINT_NearMovePoint = 115
 POINT_NEAR_OBJ_ACT_POINT = 116
 POINT_2ndNEAR_OBJ_ACT_POINT = 117
 POINT_LastSightPosition = 118
 POINT_NearCorpsePosition = 119
 POINT_AutoWalkAroundTest = 120
 POINT_WalkAroundPosition_Home = 121
 POINT_UnstableFloor_CausePos = 122
 POINT_WalkAroundPosition_Free = 123
 POINT_AIPredictionTargetPos = 124
 POINT_HorseRouteTarget = 125
 POINT_HorseRouteTarget_Test_StartDirPoint = 126
 POINT_reserveWalkAround = 128
 POINT_LandPoint = 129
 POINT_AIDestPoint_Search_0 = 2000
 POINT_AIDestPoint_Search_Max = 2511
 POINT_AIDestPoint_Search_End = 2512
 POINT_AIDestPoint_Reserve = 2600
 POINT_AIDestPoint_ReserveDefence = 2700
 POINT_AIDestPoint_AiKeepRumtimePoint = 2800
 POINT_AIRuntimePoint_Search_0 = 3000
 POINT_AIRuntimePoint_Search_Max = 3255
 POINT_AIRuntimePoint_Search_End = 3256

EVENT_TARGET
 EVENT_TARGET_0 = 1000
 EVENT_TARGET_1 = 1001
 EVENT_TARGET_2 = 1002
 EVENT_TARGET_3 = 1003
 EVENT_TARGET_4 = 1004
 EVENT_TARGET_5 = 1005
 EVENT_TARGET_6 = 1006
 EVENT_TARGET_7 = 1007
 EVENT_TARGET_8 = 1008
 EVENT_TARGET_9 = 1009
 EVENT_TARGET_10 = 1010

TARGET_TEAM_MEMBER
 TARGET_TEAM_MEMBER_0 = 1500
 TARGET_TEAM_MEMBER_1 = 1501
 TARGET_TEAM_MEMBER_2 = 1502
 TARGET_TEAM_MEMBER_3 = 1503
 TARGET_TEAM_MEMBER_4 = 1504
 TARGET_TEAM_MEMBER_5 = 1505
 TARGET_TEAM_MEMBER_6 = 1506
 TARGET_TEAM_MEMBER_7 = 1507
 TARGET_TEAM_MEMBER_8 = 1508
 TARGET_TEAM_MEMBER_9 = 1509
 TARGET_TEAM_MEMBER_10 = 1510
 TARGET_TEAM_MEMBER_11 = 1511
 TARGET_TEAM_MEMBER_12 = 1512
 TARGET_TEAM_MEMBER_13 = 1513
 TARGET_TEAM_MEMBER_14 = 1514
 TARGET_TEAM_MEMBER_15 = 1515
 TARGET_TEAM_MEMBER_16 = 1516
 TARGET_TEAM_MEMBER_17 = 1517
 TARGET_TEAM_MEMBER_18 = 1518
 TARGET_TEAM_MEMBER_19 = 1519
 TARGET_TEAM_MEMBER_20 = 1520
 TARGET_TEAM_MEMBER_21 = 1521
 TARGET_TEAM_MEMBER_22 = 1522
 TARGET_TEAM_MEMBER_23 = 1523
 TARGET_TEAM_MEMBER_24 = 1524
 TARGET_TEAM_MEMBER_25 = 1525
 TARGET_TEAM_MEMBER_26 = 1526
 TARGET_TEAM_MEMBER_27 = 1527
 TARGET_TEAM_MEMBER_28 = 1528
 TARGET_TEAM_MEMBER_29 = 1529
 TARGET_TEAM_MEMBER_30 = 1530
 TARGET_TEAM_MEMBER_31 = 1531

AIDestPoint
 AIDestPoint_Type_Snipe = 0
 AIDestPoint_Type_Cover = 1
 AIDestPoint_Type_Shield = 2
 AIDestPoint_Type_Defence = 3
 AIDestPoint_Type_Search = 4
 AIDestPoint_Type_Shoot = 5

INTERUPT
 INTERUPT_First = 0
 INTERUPT_FindEnemy = 0
 INTERUPT_FindAttack = 1
 INTERUPT_Damaged = 2
 INTERUPT_Damaged_Stranger = 3
 INTERUPT_FindMissile = 4
 INTERUPT_SuccessGuard = 5
 INTERUPT_MissSwing = 6
 INTERUPT_GuardBegin = 7
 INTERUPT_GuardFinish = 8
 INTERUPT_GuardBreak = 9
 INTERUPT_Shoot = 10
 INTERUPT_ShootReady = 11
 INTERUPT_UseItem = 12
 INTERUPT_EnterBattleArea = 13
 INTERUPT_LeaveBattleArea = 14
 INTERUPT_CANNOT_MOVE = 15
 INTERUPT_Inside_ObserveArea = 16
 INTERUPT_ReboundByOpponentGuard = 17
 INTERUPT_ForgetTarget = 18
 INTERUPT_FriendRequestSupport = 19
 INTERUPT_TargetIsGuard = 20
 INTERUPT_HitEnemyWall = 21
 INTERUPT_SuccessParry = 22
 INTERUPT_CANNOT_MOVE_Disable INTERUPT = 23
 INTERUPT_ParryTiming = 24
 INTERUPT_RideNode_LadderBottom = 25
 INTERUPT_FLAG_RideNode_Door = 26
 INTERUPT_StraightByPath = 27
 INTERUPT_ChangedAnimIdOffset = 28
 INTERUPT_SuccessThrow = 29
 INTERUPT_LookedTarget = 30
 INTERUPT_LoseSightTarget = 31
 INTERUPT_RideNode_InsideWall = 32
 INTERUPT_MissSwingSelf = 33
 INTERUPT_GuardBreakBlow = 34
 INTERUPT_TargetOutOfRange = 35
 INTERUPT_UnstableFloor = 36
 INTERUPT_BreakFloor = 37
 INTERUPT_BreakObserveObj = 38
 INTERUPT_EventRequest = 39
 INTERUPT_Outside_ObserveArea = 40
 INTERUPT_TargetOutOfAngle = 41
 INTERUPT_PlatoonAiOrder = 42
 INTERUPT_ActivateSpecialEffect = 43
 INTERUPT_DeActivateSpecialEffect = 44
 INTERUPT_MovedEnd_OnFailedPath = 45
 INTERUPT_ChangeSoundTarget = 46
 INTERUPT_OnCreateDamage = 47
 INTERUPT_InvadeTriggerRegion = 48
 INTERUPT_LeaveTriggerRegion = 49
 INTERUPT_AIGuardBroken = 50
 INTERUPT_AIReboundByOpponentGuard = 51
 INTERUPT_BackstabRisk = 52
 INTERUPT_Last_old = 52
 INTERUPT_LineDistance = 70
 INTERUPT_HorizontalDistance = 71
 INTERUPT_AbsVerticalDistance = 72
 INTERUPT_RealVerticalDistance = 73
 INTERUPT_TimerHit_0 = 74
 INTERUPT_TimerHit_1 = 75
 INTERUPT_TimerHit_2 = 76
 INTERUPT_TimerHit_3 = 77
 INTERUPT_TimerHit_4 = 78
 INTERUPT_TimerHit_5 = 79
 INTERUPT_NumberValue = 80
 INTERUPT_DangerousBullet = 81
 INTERUPT_HorizontalAngle_0 = 82
 INTERUPT_HorizontalAngle_1 = 83
 INTERUPT_VerticalAngle = 84
 INTERUPT_OperationEnd = 85
 INTERUPT_StatEn = 86
 INTERUPT_StatEnRate = 87
 INTERUPT_StatHp = 88
 INTERUPT_StatHpRate = 89
 INTERUPT_StatSa = 90
 INTERUPT_StatSaRate = 91
 INTERUPT_StatBullet_0 = 92
 INTERUPT_StatBullet_1 = 93
 INTERUPT_StatBullet_2 = 94
 INTERUPT_StatBullet_3 = 95
 INTERUPT_HeightRange = 96
 INTERUPT_ShotWeaponCategory_0 = 97
 INTERUPT_ShotWeaponCategory_1 = 98
 INTERUPT_LocalLayerOperationEnd = 99
 INTERUPT_GuardEnergyOutRange = 100
 INTERUPT_HitWallCheckRay = 101
 INTERUPT_FinishOperationActSet = 102
 INTERUPT_Activate AiActionType = 103
 INTERUPT_Deactivate AiActionType = 104
 INTERUPT_TransitionAiActType = 105
 INTERUPT_FLAG_WallHit = 110
 INTERUPT_FLAG_NaviMove_Mesh_PathFindFailed = 150
 INTERUPT_FLAG_NaviMove_Volume_PathFindFailed = 151
 INTERUPT_FLAG_NaviMove_User_OverJumpPower = 152
 INTERUPT_ActCancel_Place_00 = 200
 INTERUPT_ActCancel_Place_LeftHand0 = 200
 INTERUPT_ActCancel_Place_01 = 201
 INTERUPT_ActCancel_Place_RightHand0 = 201
 INTERUPT_ActCancel_Place_02 = 202
 INTERUPT_ActCancel_Place_LeftHand1 = 202
 INTERUPT_ActCancel_Place_03 = 203
 INTERUPT_ActCancel_Place_RightHand1 = 203
 INTERUPT_ActCancel_Place_04 = 204
 INTERUPT_ActCancel_Place_LeftHand2 = 204
 INTERUPT_ActCancel_Place_05 = 205
 INTERUPT_ActCancel_Place_RightHand2 = 205
 INTERUPT_ActCancel_Place_06 = 206
 INTERUPT_ActCancel_Place_LeftBack0 = 206
 INTERUPT_ActCancel_Place_07 = 207
 INTERUPT_ActCancel_Place_RightBack0 = 207
 INTERUPT_ActCancel_Place_08 = 208
 INTERUPT_ActCancel_Place_09 = 209
 INTERUPT_ActCancel_Place_10 = 210
 INTERUPT_ActCancel_Place_11 = 211
 INTERUPT_ActCancel_Place_12 = 212
 INTERUPT_ActCancel_Place_13 = 213
 INTERUPT_ActCancel_Place_14 = 214
 INTERUPT_ActCancel_Place_15 = 215
 INTERUPT_ActCancel_Place_16 = 216
 INTERUPT_ActCancel_Place_17 = 217
 INTERUPT_ActCancel_Place_18 = 218
 INTERUPT_ActCancel_Place_19 = 219
 INTERUPT_ActCancel_Place_20 = 220
 INTERUPT_ActCancel_Place_21 = 221
 INTERUPT_ActCancel_Place_22 = 222
 INTERUPT_ActCancel_Place_23 = 223
 INTERUPT_ActCancel_Place_24 = 224
 INTERUPT_ActCancel_Place_25 = 225
 INTERUPT_ActCancel_Place_26 = 226
 INTERUPT_ActCancel_Place_27 = 227
 INTERUPT_ActCancel_Place_28 = 228
 INTERUPT_ActCancel_Place_29 = 229
 INTERUPT_ActCancel_Place_30 = 230
 INTERUPT_ActCancel_Place_31 = 231
 INTERUPT_ActCancel_SystemSlot = 232
 INTERUPT_Last = 233
 
 AiActionType
  AiActionType_Jump = 10
 AiActionType_Landing = 11
 AiActionType_QB = 12
 AiActionType_Break = 13
 AiActionType_Fall = 14
 AiActionType_NPAC_Hover = 15
 AiActionType_AssultBoostStart = 20
 AiActionType_AssultBoostEnd = 21
 AiActionType_AssultBoosting = 22
 AiActionType_AssaultBoost_Kick_Start = 23
 AiActionType_Damage_S = 30
 AiActionType_Damage_L = 31
 AiActionType_Damage_BlowAway = 32
 AiActionType_Damage_GuardBreak = 33
 AiActionType_GuardStart = 40
 AiActionType_GuardEnd = 41
 AiActionType_Melee = 50
 AiActionType_ComboMelee = 51
 AiActionType_AimStart = 60
 AiActionType_AimEnd = 61
 AiActionType_Heal = 70
 AiActionType_AI_StopShot1_ADS_Start = 62
 AiActionType_AI_StopShot2_ADS_Start = 63
 
SHOT_WEAPON_CATEGORY
 SHOT_WEAPON_CATEGORY_None = 0
 SHOT_WEAPON_CATEGORY_Shield = 1
 SHOT_WEAPON_CATEGORY_Rifle = 2
 SHOT_WEAPON_CATEGORY_Shotgun = 4
 SHOT_WEAPON_CATEGORY_Machinegun = 8
 SHOT_WEAPON_CATEGORY_Bazooka = 16
 SHOT_WEAPON_CATEGORY_Handgun = 32
 SHOT_WEAPON_CATEGORY_Sniper = 64
 SHOT_WEAPON_CATEGORY_Cannon = 128
 SHOT_WEAPON_CATEGORY_Missile = 256
 SHOT_WEAPON_CATEGORY_Bayonet = 512
 SHOT_WEAPON_CATEGORY_All = 65535

PLATOON_STATE
 PLATOON_STATE_None = 0
 PLATOON_STATE_Caution = 1
 PLATOON_STATE_Find = 2
 PLATOON_STATE_ReplyHelp = 3
 PLATOON_STATE_Battle = 4

PLAN_PLATOON_COMMAND
 PLAN_PLATOON_COMMAND__NONE = 0
 PLAN_PLATOON_COMMAND__WAIT = 1
 PLAN_PLATOON_COMMAND__MOVE = 2

CARAVAN_ROLE
 CARAVAN_ROLE_Attack = 0
 CARAVAN_ROLE_Guard = 1
 CARAVAN_ROLE_Master = 2

COORDINATE_TYPE
 COORDINATE_TYPE_None = -1
 COORDINATE_TYPE_Attack = 0
 COORDINATE_TYPE_SideWalk_L = 1
 COORDINATE_TYPE_SideWalk_R = 2
 COORDINATE_TYPE_AttackOrder = 3
 COORDINATE_TYPE_Support = 4
 COORDINATE_TYPE_KIMERAbite = 100
 COORDINATE_TYPE_UROKOIwaSupport = 110

ORDER_TYPE
 ORDER_TYPE_Role = 0
 ORDER_TYPE_CallHelp = 1

ROLE_TYPE
 ROLE_TYPE_None = -1
 ROLE_TYPE_Attack = 0
 ROLE_TYPE_Torimaki = 1
 ROLE_TYPE_Kankyaku = 2

NPC_ATK
 NPC_ATK_R1 = 0
 NPC_ATK_R1_Hold = 1
 NPC_ATK_R2 = 2
 NPC_ATK_R2_Hold = 3
 NPC_ATK_L1 = 4
 NPC_ATK_L1Hold = 6
 NPC_ATK_L2 = 7
 NPC_ATK_L2Hold = 8
 NPC_ATK_L3 = 9
 NPC_ATK_Up_R1 = 10
 NPC_ATK_Up_R2 = 11
 NPC_ATK_ButtonTriangle = 12
 NPC_ATK_ButtonSquare = 13
 NPC_ATK_ButtonCircle = 14
 NPC_ATK_ButtonXmark = 15
 NPC_ATK_ArrowKeyLeft = 16
 NPC_ATK_ArrowKeyRight = 17
 NPC_ATK_Up = 18
 NPC_ATK_UpLeft = 19
 NPC_ATK_UpRight = 20
 NPC_ATK_Left = 21
 NPC_ATK_Right = 22
 NPC_ATK_Down = 23
 NPC_ATK_DownLeft = 24
 NPC_ATK_DownRight = 25
 NPC_ATK_Up_L1Hold = 26
 NPC_ATK_UpLeft_L1Hold = 27
 NPC_ATK_UpRight_L1Hold = 28
 NPC_ATK_Left_L1Hold = 29
 NPC_ATK_Right_L1Hold = 30
 NPC_ATK_Down_L1Hold = 31
 NPC_ATK_DownLeft_L1Hold = 32
 NPC_ATK_DownRight_L1Hold = 33
 NPC_ATK_UpHold_ButtonXmarkHold = 34
 NPC_ATK_UpHold_ButtonXmarkHold_L2Hold = 35
 NPC_ATK_Up_ButtonXmark = 36
 NPC_ATK_UpLeft_ButtonXmark = 37
 NPC_ATK_UpRight_ButtonXmark = 38
 NPC_ATK_Left_ButtonXmark = 39
 NPC_ATK_Right_ButtonXmark = 40
 NPC_ATK_Down_ButtonXmark = 41
 NPC_ATK_DownLeft_ButtonXmark = 42
 NPC_ATK_DownRight_ButtonXmark = 43
 NPC_ATK_L2Hold_R1 = 48
 NPC_ATK_L2Hold_R2 = 49
 NPC_ATK_Up_L2 = 50
 NPC_ATK_UpLeft_L2 = 51
 NPC_ATK_UpRight_L2 = 52
 NPC_ATK_Left_L2 = 53
 NPC_ATK_Right_L2 = 54
 NPC_ATK_Down_L2 = 55
 NPC_ATK_DownLeft_L2 = 56
 NPC_ATK_DownRight_L2 = 57
 NPC_ATK_UpHold_L2Hold = 58
 NPC_ATK_UpLeftHold_L2Hold = 59
 NPC_ATK_UpRightHold_L2Hold = 60
 NPC_ATK_LeftHold_L2Hold = 61
 NPC_ATK_RightHold_L2Hold = 62
 NPC_ATK_DownHold_L2Hold = 63
 NPC_ATK_DownLeftHold_L2Hold = 64
 NPC_ATK_DownRightHold_L2Hold = 65
 NPC_ATK_UpHold_L2Hold_R1 = 66
 NPC_ATK_UpLeftHold_L2Hold_R1 = 67
 NPC_ATK_UpRightHold_L2Hold_R1 = 68
 NPC_ATK_LeftHold_L2Hold_R1 = 69
 NPC_ATK_RightHold_L2Hold_R1 = 70
 NPC_ATK_DownHold_L2Hold_R1 = 71
 NPC_ATK_DownLeftHold_L2Hold_R1 = 72
 NPC_ATK_DownRightHold_L2Hold_R1 = 73
 NPC_ATK_UpHold_L2Hold_R2 = 74
 NPC_ATK_UpLeftHold_L2Hold_R2 = 75
 NPC_ATK_UpRightHold_L2Hold_R2 = 76
 NPC_ATK_LeftHold_L2Hold_R2 = 77
 NPC_ATK_RightHold_L2Hold_R2 = 78
 NPC_ATK_DownHold_L2Hold_R2 = 79
 NPC_ATK_DownLeftHold_L2Hold_R2 = 80
 NPC_ATK_DownRightHold_L2Hold_R2 = 81
 NPC_ATK_L1Hold_R1 = 82
 NPC_ATK_L1Hold_R2 = 83
 NPC_ATK_LadderUp = 90
 NPC_ATK_LadderDown = 91
 NPC_ATK_RideMount = 93
 NPC_ATK_RideDismount = 94
 NPC_ATK_Gesture00 = 100
 NPC_ATK_Gesture01 = 101
 NPC_ATK_Gesture02 = 102
 NPC_ATK_Gesture03 = 103
 NPC_ATK_Gesture04 = 104
 NPC_ATK_Gesture05 = 105
 NPC_ATK_Gesture06 = 106
 NPC_ATK_Gesture07 = 107
 NPC_ATK_Gesture08 = 108
 NPC_ATK_Gesture09 = 109
 NPC_ATK_Gesture10 = 110
 NPC_ATK_Gesture11 = 111
 NPC_ATK_Gesture12 = 112
 NPC_ATK_Gesture13 = 113
 NPC_ATK_Gesture14 = 114
 NPC_ATK_Gesture15 = 115
 NPC_ATK_Gesture16 = 116
 NPC_ATK_Gesture17 = 117
 NPC_ATK_Gesture18 = 118
 NPC_ATK_Gesture19 = 119
 NPC_ATK_Gesture20 = 120
 NPC_ATK_Gesture21 = 121
 NPC_ATK_Gesture22 = 122
 NPC_ATK_Gesture23 = 123
 NPC_ATK_Gesture24 = 124
 NPC_ATK_Gesture25 = 125
 NPC_ATK_Gesture26 = 126
 NPC_ATK_Gesture27 = 127
 NPC_ATK_Gesture28 = 128
 NPC_ATK_Gesture29 = 129
 NPC_ATK_Gesture30 = 130
 NPC_ATK_Gesture31 = 131
 NPC_ATK_Gesture32 = 132
 NPC_ATK_Gesture33 = 133
 NPC_ATK_Gesture34 = 134
 NPC_ATK_Gesture35 = 135
 NPC_ATK_Gesture36 = 136
 NPC_ATK_Gesture37 = 137
 NPC_ATK_Gesture38 = 138
 NPC_ATK_Gesture39 = 139
 NPC_ATK_NormalR =  NPC_ATK_R1
 NPC_ATK_LargeR =  NPC_ATK_R2
 NPC_ATK_PushR =  NPC_ATK_Up_R1
 NPC_ATK_NormalL =  NPC_ATK_L1
 NPC_ATK_GuardL =  NPC_ATK_L1Hold
 NPC_ATK_Parry =  NPC_ATK_L2
 NPC_ATK_Magic =  NPC_ATK_R1
 NPC_ATK_MagicL =  NPC_ATK_L1
 NPC_ATK_Item =  NPC_ATK_ButtonSquare
 NPC_ATK_SwitchWep =  NPC_ATK_ButtonTriangle
 NPC_ATK_StepF =  NPC_ATK_Up_ButtonXmark
 NPC_ATK_StepB =  NPC_ATK_Down_ButtonXmark
 NPC_ATK_StepL =  NPC_ATK_Left_ButtonXmark
 NPC_ATK_StepR =  NPC_ATK_Right_ButtonXmark
 NPC_ATK_ChangeWep_R1 =  NPC_ATK_ArrowKeyRight
 NPC_ATK_ChangeWep_R2 =  NPC_ATK_ArrowKeyRight
 NPC_ATK_ChangeWep_L1 =  NPC_ATK_ArrowKeyLeft
 NPC_ATK_ChangeWep_L2 =  NPC_ATK_ArrowKeyLeft
 NPC_ATK_BackstepF =  NPC_ATK_Up_L2
 NPC_ATK_BackstepB =  NPC_ATK_Down_L2
 NPC_ATK_BackstepL =  NPC_ATK_Left_L2
 NPC_ATK_BackstepR =  NPC_ATK_Right_L2
 NPC_ATK_MagicR =  NPC_ATK_R1
 NPC_ATK_Ladder_10 =  NPC_ATK_LadderUp
 NPC_ATK_Ladder_11 =  NPC_ATK_LadderDown

AI_EXCEL_THINK_PARAM_TYPE
 AI_EXCEL_THINK_PARAM_TYPE__NONE = 0
 AI_EXCEL_THINK_PARAM_TYPE__maxBackhomeDist = 1
 AI_EXCEL_THINK_PARAM_TYPE__backhomeDist = 2
 AI_EXCEL_THINK_PARAM_TYPE__backhomeBattleDist = 3
 AI_EXCEL_THINK_PARAM_TYPE__nonBattleActLife = 4
 AI_EXCEL_THINK_PARAM_TYPE__BattleStartDist = 5
 AI_EXCEL_THINK_PARAM_TYPE__bMoveOnHearSound = 6
 AI_EXCEL_THINK_PARAM_TYPE__CannotMoveAction = 7
 AI_EXCEL_THINK_PARAM_TYPE__battleGoalID = 8
 AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetTime = 9
 AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetDist = 10
 AI_EXCEL_THINK_PARAM_TYPE__BackHomeLife_OnHitEnemyWall = 11
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsCall = 12
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsReply = 13
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_MyPeerId = 14
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallPeerId = 15
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_DelayTime = 16
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallActionId = 17
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyBehaviorType = 18
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_ForgetTimeByArrival = 19
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_MinWaitTime = 20
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_MaxWaitTime = 21
 AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyActionId = 22
 AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer = 23
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToDisappear = 24
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCaution = 25
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCautionImportant = 26
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToCautionThreat = 27
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToFind = 28
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToNormal = 29
 AI_EXCEL_THINK_PARAM_TYPE__changeStateAction_ToNormal = 30
 AI_EXCEL_THINK_PARAM_TYPE__caravanRole = 32
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv1 = 33
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_ToSearchLv2 = 34
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_MaxBackHomeAction = 35
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_BackHomeAction = 36
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_Id = 37
 AI_EXCEL_THINK_PARAM_TYPE__eyeDist = 38
 AI_EXCEL_THINK_PARAM_TYPE__searchEyeDist = 39
 AI_EXCEL_THINK_PARAM_TYPE__commonAttackWeapon = 40
 AI_EXCEL_THINK_PARAM_TYPE__commonAttackDist = 41
 AI_EXCEL_THINK_PARAM_TYPE__enemyMaxDistForBattleThanEventTgt = 42
 AI_EXCEL_THINK_PARAM_TYPE__eventTgtMinDistForBattleAndGoToEventTgt = 43
 AI_EXCEL_THINK_PARAM_TYPE__eventTgtMinDistForGoToEventTgt = 44
 AI_EXCEL_THINK_PARAM_TYPE__enemyMaxDistForBattleThanPlayer = 45
 AI_EXCEL_THINK_PARAM_TYPE__playerMinDistForBattleAndGoToPlayer = 46
 AI_EXCEL_THINK_PARAM_TYPE__playerMinDistForGoToPlayer = 47
 AI_EXCEL_THINK_PARAM_TYPE__fixedCannonReleaseDistByDist = 48
 AI_EXCEL_THINK_PARAM_TYPE__fixedCannonReleaseDistByHit = 49
 AI_EXCEL_THINK_PARAM_TYPE__coverActionReleaseDist = 50
 AI_EXCEL_THINK_PARAM_TYPE__coverActionAttackDist = 51
 AI_EXCEL_THINK_PARAM_TYPE__goalAction_CannotGetTarget = 52

POINT_MOVE_TYPE
 POINT_MOVE_TYPE_Patrol = 0
 POINT_MOVE_TYPE_RoundTrip = 1
 POINT_MOVE_TYPE_Randum = 2
 POINT_MOVE_TYPE_Gargoyle_Air_Patrol = 3
 POINT_MOVE_TYPE_Gargoyle_Landing = 4
 POINT_MOVE_TYPE_OneWayPatrol = 5
 POINT_MOVE_TYPE_WalkAround = 6

ARM
 ARM_L = 0
 ARM_R = 1

WEP
 WEP_Primary = 0
 WEP_Secondary = 1
 WEP_Slot1_L = 0
 WEP_Slot1_R = 1
 WEP_Slot2_L = 2
 WEP_Slot2_R = 3
 WEP_Hanger_L = 4
 WEP_Hanger_R = 5

PARTS_DMG
 PARTS_DMG_NONE = 0
 PARTS_DMG_LV1 = 1
 PARTS_DMG_LV2 = 2
 PARTS_DMG_LV3 = 3
 PARTS_DMG_FINAL = 20

SP_EFFECT_TYPE
 SP_EFFECT_TYPE_NONE = 0
 SP_EFFECT_TYPE_FIRE = 1
 SP_EFFECT_TYPE_POIZON = 2
 SP_EFFECT_TYPE_LEECH = 3
 SP_EFFECT_TYPE_SPOIL = 4
 SP_EFFECT_TYPE_ILLNESS = 5
 SP_EFFECT_TYPE_BLOOD = 6
 SP_EFFECT_TYPE_CAMOUFLAGE = 7
 SP_EFFECT_TYPE_HIDDEN = 8
 SP_EFFECT_TYPE_MASOCHIST = 9
 SP_EFFECT_TYPE_RECOVER_POZON = 10
 SP_EFFECT_TYPE_RECOVER_ILLNESS = 11
 SP_EFFECT_TYPE_RECOVER_BLOOD = 12
 SP_EFFECT_TYPE_RECOVER_ALL = 13
 SP_EFFECT_TYPE_SOUL_STEAL = 14
 SP_EFFECT_TYPE_ZOOM = 15
 SP_EFFECT_TYPE_WARP = 16
 SP_EFFECT_TYPE_DEMONS_SOUL = 17
 SP_EFFECT_TYPE_BLACK_DISPERSE = 18
 SP_EFFECT_TYPE_TOUGH_GHOST = 19
 SP_EFFECT_TYPE_WHITE_REQUEST = 20
 SP_EFFECT_TYPE_BLACK_REQUEST = 21
 SP_EFFECT_TYPE_CHANGE_BLACK = 22
 SP_EFFECT_TYPE_REVIVE = 23
 SP_EFFECT_TYPE_FORBID_USEMAGIC = 24
 SP_EFFECT_TYPE_MIRACLE_DIRAY = 25
 SP_EFFECT_TYPE_WHETSTONE = 26
 SP_EFFECT_TYPE_SUSPENDED_REVIVE = 27
 SP_EFFECT_TYPE_ENCHANT_WEAPON = 28
 SP_EFFECT_TYPE_ENCHANT_ARMOR = 29
 SP_EFFECT_TYPE_WIRE_WRAPED = 30
 SP_EFFECT_TYPE_GHOST_PARAM_CHANGE = 31
 SP_EFFECT_TYPE_PARALYSIS = 32
 SP_EFFECT_TYPE_FLY_CROWD = 33
 SP_EFFECT_TYPE_FIREMAN_STAGE_1 = 34
 SP_EFFECT_TYPE_FIREMAN_STAGE_2 = 35
 SP_EFFECT_TYPE_FIREMAN_STAGE_3 = 36
 SP_EFFECT_TYPE_FIREMAN_STAGE_4 = 37
 SP_EFFECT_TYPE_HALLUCINATION = 38
 SP_EFFECT_TYPE_SOULCOIN = 39
 SP_EFFECT_TYPE_TOUGH_SHIELD = 40
 SP_EFFECT_TYPE_ANTIFIRE_SHIELD = 41
 SP_EFFECT_TYPE_HP_RECOVERY = 42
 SP_EFFECT_TYPE_FORCE_GHOST_STAGE1 = 43
 SP_EFFECT_TYPE_FORCE_GHOST_STAGE2 = 44
 SP_EFFECT_TYPE_FORCE_GHOST_STAGE3 = 45
 SP_EFFECT_TYPE_PHEROMONE = 46
 SP_EFFECT_TYPE_CAT_LANDING = 47
 SP_EFFECT_TYPE_PINCH_ATTACKPOWER_UP = 48
 SP_EFFECT_TYPE_PINCH_DEFENSIBILITY_UP = 49
 SP_EFFECT_TYPE_REGENERATE = 50
 SP_EFFECT_TYPE_TORCH = 51
 SP_EFFECT_TYPE_WEAK_REGENERATE = 52
 SP_EFFECT_TYPE_WEAK_CAMOUFLAGE = 53
 SP_EFFECT_TYPE_WEAK_HIDDEN = 54
 SP_EFFECT_TYPE_HINT_BLOOD_SIGN = 55
 SP_EFFECT_TYPE_LEECH_FOOT = 56
 SP_EFFECT_TYPE_YELLOW_CLOAK = 57
 SP_EFFECT_TYPE_POINT_LIGHT = 58
 SP_EFFECT_TYPE_BLOOD_SIGN_ESTIMATION = 59
 SP_EFFECT_TYPE_ENCHANT_WEAPON_REGULAR = 60
 SP_EFFECT_TYPE_ENCHANT_WEAPON_LARGE = 61
 SP_EFFECT_TYPE_ENCHANT_WEAPON_FIRE = 62
 SP_EFFECT_TYPE_ENCHANT_WEAPON_FIRE_LARGE = 63
 SP_EFFECT_TYPE_ENCHANT_WEAPON_MAGIC = 64
 SP_EFFECT_TYPE_CHIMERA_POWER_UP = 65
 SP_EFFECT_TYPE_ITEM_DROP_RATE = 66
 SP_EFFECT_TYPE_TARGET_DOWN = 259

OBJ_ACT_TYPE
 OBJ_ACT_TYPE_LEVER = 0
 OBJ_ACT_TYPE_DOOR = 1

TEAM_TYPE
 TEAM_TYPE_None = 0
 TEAM_TYPE_Live = 1
 TEAM_TYPE_WhiteGhost = 2
 TEAM_TYPE_BlackGhost = 3
 TEAM_TYPE_GlayGhost = 4
 TEAM_TYPE_WanderGhost = 5
 TEAM_TYPE_Enemy = 6
 TEAM_TYPE_Boss = 7
 TEAM_TYPE_Friend = 8
 TEAM_TYPE_AngryFriend = 9
 TEAM_TYPE_Decoy = 10
 TEAM_TYPE_DecoyLike = 11
 TEAM_TYPE_BattleFriend = 12
 TEAM_TYPE_Intruder = 13
 TEAM_TYPE_Neutral = 14
 TEAM_TYPE_Charm = 15

GUARD_GOAL_DESIRE_RET
 GUARD_GOAL_DESIRE_RET_Success = 1
 GUARD_GOAL_DESIRE_RET_Continue = 2
 GUARD_GOAL_DESIRE_RET_Failed = 3

WEP_CATE
 WEP_CATE_None = 0
 WEP_CATE_Shield = 1
 WEP_CATE_Bow = 2
 WEP_CATE_Crossbow = 3
 WEP_CATE_Wand = 4

AI_LIST_ROW_TYPE 
 AI_LIST_ROW_TYPE__NEAR_TARGET = 0

AI_AREAOBSERVE_INTERRUPT
 AI_AREAOBSERVE_INTERRUPT__NOCHANGE = 0
 AI_AREAOBSERVE_INTERRUPT__INSIDE = 1
 AI_AREAOBSERVE_INTERRUPT__OUTSIDE = 2

AI_GOAL_FAILED_END_OPT
 AI_GOAL_FAILED_END_OPT__REPLANING = 0
 AI_GOAL_FAILED_END_OPT__PARENT_NEXT_SUB_GOAL = 1

TARGET_ANGLE
 TARGET_ANGLE_FRONT = 0
 TARGET_ANGLE_RIGHT = 1
 TARGET_ANGLE_LEFT = 2
 TARGET_ANGLE_BACK = 3

WEAPON_CHANGE
 WEAPON_CHANGE_1 = 0
 WEAPON_CHANGE_2 = 1
 WEAPON_CHANGE_3 = 2
 WEAPON_CHANGE_4 = 3

AI_ATTACK_PARAM_TYPE
 AI_ATTACK_PARAM_TYPE__SUCCESS_DISTANCE = 0
 AI_ATTACK_PARAM_TYPE__TURN_TIME_BEFORE_ATTACK = 1
 AI_ATTACK_PARAM_TYPE__FRONT_ANGLE_RANGE = 2
 AI_ATTACK_PARAM_TYPE__UP_ANGLE_THRESHOLD = 3
 AI_ATTACK_PARAM_TYPE__DOWN_ANGLE_THRESHOLD = 4
 AI_ATTACK_PARAM_TYPE__MIN_OPTIMAL_DISTANCE = 5
 AI_ATTACK_PARAM_TYPE__MAX_OPTIMAL_DISTANCE = 6
 AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_1 = 7
 AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_1 = 8
 AI_ATTACK_PARAM_TYPE__BASE_DIR_FOR_OPTIMAL_ANGLE_2 = 9
 AI_ATTACK_PARAM_TYPE__OPTIMAL_ATTACK_ANGLE_RANGE_2 = 10
 AI_ATTACK_PARAM_TYPE__INTERVAL_EXEC = 11
 AI_ATTACK_PARAM_TYPE__SELECTION_TENDENCY = 12
 AI_ATTACK_PARAM_TYPE__IS_FIRST_ATTACK = 13
 AI_ATTACK_PARAM_TYPE__SHORT_RANGE_TENDENCY = 14
 AI_ATTACK_PARAM_TYPE__MIDDLE_RANGE_TENDENCY = 15
 AI_ATTACK_PARAM_TYPE__FAR_RANGE_TENDENCY = 16
 AI_ATTACK_PARAM_TYPE__OUT_RANGE_TENDENCY = 17
 AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_OUT_RANGE = 18
 AI_ATTACK_PARAM_TYPE__MIN_GOAL_LIFE = 19
 AI_ATTACK_PARAM_TYPE__MAX_GOAL_LIFE = 20
 AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_INNER_RANGE = 21
 AI_ATTACK_PARAM_TYPE__IS_SELECTABLE_ON_BATTLE_START = 22
 AI_ATTACK_PARAM_TYPE__DOES_SELECT_ON_TARGET_DOWN = 23
 AI_ATTACK_PARAM_TYPE__MIN_ARRIVE_DISTANCE = 24
 AI_ATTACK_PARAM_TYPE__MAX_ARRIVE_DISTANCE = 25
 AI_ATTACK_PARAM_TYPE__COMBO_EXEC_DISTANCE = 26
 AI_ATTACK_PARAM_TYPE__COMBO_EXEC_RANGE = 27

AI_SOUND_RANK
 AI_SOUND_RANK__NORMAL = 0
 AI_SOUND_RANK__IMPORTANT = 1
 AI_SOUND_RANK__THREAT = 2
 AI_SOUND_RANK__HALLUCINATION = 3
 AI_SOUND_RANK__SOUL_COIN = 4
 AI_SOUND_RANK__SOUL_COIN_UNDEAD = 5
 AI_SOUND_RANK__SOUL_COIN_BEAST = 6
 AI_SOUND_RANK__SOUL_COIN_WEAK = 7
 AI_SOUND_RANK__BEHAVIOR = 8

AI_ATK_DIR
 AI_ATK_DIR_FRONT = 0
 AI_ATK_DIR_UP = 1
 AI_ATK_DIR_DOWN = 2
 AI_ATK_DIR_LEFT = 3
 AI_ATK_DIR_RIGHT = 4

AI_CALC_DIST_TYPE
 AI_CALC_DIST_TYPE__XYZ = 0
 AI_CALC_DIST_TYPE__XZ = 1

AI_TIMING_SET
 AI_TIMING_SET__ACTIVATE = 0
 AI_TIMING_SET__UPDATE_SUCCESS = 1

AI_TARGET_STATE
 AI_TARGET_STATE__NONE = 0
 AI_TARGET_STATE__CAUTION = 1
 AI_TARGET_STATE__AWARE = 2
 AI_TARGET_STATE__SEARCH = 3
 AI_TARGET_STATE__SEARCH2 = 4
 AI_TARGET_STATE__BATTLE = 5

AI_TARGET_TYPE
 AI_TARGET_TYPE__NONE = 0
 AI_TARGET_TYPE__SOUL_COIN = 1
 AI_TARGET_TYPE__HALLUCINATION = 2
 AI_TARGET_TYPE__NORMAL_ENEMY = 3
 AI_TARGET_TYPE__SOUND = 4
 AI_TARGET_TYPE__MEMORY_ENEMY = 5

AI_FAILED_PATH_NONBTL_ACT_TYPE
 AI_FAILED_PATH_NONBTL_ACT_TYPE__STAY = 0
 AI_FAILED_PATH_NONBTL_ACT_TYPE__WALK_AROUND = 1

PLAN_TIME_TYPE
 PLAN_TIME_TYPE_MORNING = 0
 PLAN_TIME_TYPE_DAYTIME = 1
 PLAN_TIME_TYPE_EVENING = 2
 PLAN_TIME_TYPE_NIGHT = 3
 PLAN_TIME_TYPE_MIDNIGHT = 4

AI_OPERATION
 AI_OPERATION_INVALID_HANDLE = 65535
 AI_OPERATION_Invalid = -1
 AI_OPERATION_Advance = 1000
 AI_OPERATION_TargetMove = 1001
 AI_OPERATION_KeepDistance = 1002
 AI_OPERATION_KeepDistance_Advanced = 1003
 AI_OPERATION_Flight_Altitude = 1100
 AI_OPERATION_Flight_KeepDistance = 1101
 AI_OPERATION_Flight_KeepAltitude = 1102
 AI_OPERATION_Nav_Flight_KeepDistance = 1500
 AI_OPERATION_Nav_Flight_KeepAltitude = 1501
 AI_OPERATION_Nav_BoostRiseMove = 1600
 AI_OPERATION_Nav_JumpEdgeMove = 1700
 AI_OPERATION_Dash = 2000
 AI_OPERATION_MoveCtrl_LegDash = 2001
 AI_OPERATION_MoveCtrl_BoostDash = 2002
 AI_OPERATION_AssaultBoost = 2003
 AI_OPERATION_Shot = 3000
 AI_OPERATION_Weapon_Basic = 3001
 AI_OPERATION_Weapon_Ver100 = 3002
 AI_OPERATION_Weapon_Ver101 = 3003
 AI_OPERATION_Weapon_Ver102 = 3004
 AI_OPERATION_NpcAc_Weapon_Ver100 = 3010
 AI_OPERATION_Action_Jump = 3100
 AI_OPERATION_Action_QB = 3101
 AI_OPERATION_Action_Turn = 3102
 AI_OPERATION_Action_RelativeTurn = 3103
 AI_OPERATION_Action_Hover = 3104
 AI_OPERATION_AbsorptionTargetPoint = 4000
 AI_OPERATION_Nav_Move_LocalPlayer = 4501

AI_COMPOSITE_FLAG
 AI_COMPOSITE_FLAG_1 = 0
 AI_COMPOSITE_FLAG_2 = 1

ON_CALL
 ON_CALL_INTERVAL = 0
 ON_CALL_BACK = 1
 ON_CALL_BACK_COMP_FLAG_1 = 10 + AI_COMPOSITE_FLAG_1
 ON_CALL_BACK_COMP_FLAG_2 = 10 + AI_COMPOSITE_FLAG_2

OP_MOVE_TYPE
 OP_MOVE_TYPE_Stay = -1
 OP_MOVE_TYPE_Walk = 0
 OP_MOVE_TYPE_Run = 1

OP_BOOST_TYPE
 OP_BOOST_TYPE_Dash = 0
 OP_BOOST_TYPE_Quick = 1
 OP_BOOST_TYPE_JumpFly = 2
 OP_BOOST_TYPE_SuperDash = 3
 OP_BOOST_TYPE_RiseFly = 4
 OP_BOOST_TYPE_HoverDash = 5
 OP_BOOST_TYPE_Fly = 2

OP_TRIGGER_TYPE
 OP_TRIGGER_TYPE_LeftHand = 0
 OP_TRIGGER_TYPE_RightHand = 1
 OP_TRIGGER_TYPE_LeftBack = 2
 OP_TRIGGER_TYPE_RightBack = 3

OP_COMBO_TYPE
 OP_COMBO_TYPE_FALSE = 0
 OP_COMBO_TYPE_TRUE = 1

AI_NAVIGATE_SEARCH_TYPE
 AI_NAVIGATE_SEARCH_TYPE_MESH = 0
 AI_NAVIGATE_SEARCH_TYPE_VOLUME = 1

EZOP_NAVI_SERCHTYPE
 EZOP_NAVI_SERCHTYPE_IGNORE = 0

AI_CALLACT_EXEC
 AI_CALLACT_EXEC_DownQuickBoost = 1
 AI_CALLACT_EXEC_DownUnderQuickBoost = 2
 AI_CALLACT_EXEC_DownFrontQuickBoost = 3
 AI_CALLACT_EXEC_DownBackQuickBoost = 4
 AI_CALLACT_EXEC_QuickBoost = 5
 AI_CALLACT_EXEC_RoundDash = 6
 AI_CALLACT_EXEC_RightRoundBoost = 7
 AI_CALLACT_EXEC_LeftRoundBoost = 8
 AI_CALLACT_EXEC_UpQuickBoost = 9
 AI_CALLACT_EXEC_WepChangeR = 10
 AI_CALLACT_EXEC_WepChangeB = 11
 AI_CALLACT_EXEC_WepReloadLH = 30
 AI_CALLACT_EXEC_WepReloadRH = 31
 AI_CALLACT_EXEC_WepReloadLB = 32
 AI_CALLACT_EXEC_WepReloadRB = 33
 AI_CALLACT_EXEC_EnergyReload = 41
 AI_CALLACT_EXEC_RideAction = 50
 AI_CALLACT_EXEC_WepTransLH = 60
 AI_CALLACT_EXEC_WepTransRH = 61
 AI_CALLACT_EXEC_WepTransLB = 62
 AI_CALLACT_EXEC_WepTransRB = 63
 AI_CALLACT_EXEC_WepChangeRH = 66
 AI_CALLACT_EXEC_WepChangeLB = 67
 AI_CALLACT_EXEC_WepTransAtkLH = 70
 AI_CALLACT_EXEC_WepTransAtkRH = 71
 AI_CALLACT_EXEC_WepTransAtkLB = 72
 AI_CALLACT_EXEC_WepTransAtkRB = 73
 AI_CALLACT_EXEC_ShieldBash = 80
 AI_CALLACT_EXEC_QuickTurn = 81
 AI_CALLACT_EXEC_SlidingBoost = 82
 AI_CALLACT_EXEC_BoostMove = 83
 AI_CALLACT_EXEC_WepTriggerLH = 90
 AI_CALLACT_EXEC_WepTriggerRH = 91
 AI_CALLACT_EXEC_WepTriggerLB = 92
 AI_CALLACT_EXEC_WepTriggerRB = 93
 AI_CALLACT_EXEC_MoveReset = 100
 AI_CALLACT_EXEC_MoveForward = 101
 AI_CALLACT_EXEC_MoveLeft = 102
 AI_CALLACT_EXEC_MoveRight = 103
 AI_CALLACT_EXEC_MoveBack = 104
 AI_CALLACT_EXEC_CoverAction = 110
 AI_CALLACT_EXEC_FullBurstActivationSwitch = 120
 AI_CALLACT_EXEC_SpecialEffect = 500
 AI_CALLACT_EXEC_EndSpecialStay = 510
 AI_CALLACT_EXEC_EnemyAction00 = 1000
 AI_CALLACT_EXEC_EnemyAction01 = 1001
 AI_CALLACT_EXEC_EnemyAction02 = 1002
 AI_CALLACT_EXEC_EnemyAction03 = 1003
 AI_CALLACT_EXEC_EnemyAction04 = 1004
 AI_CALLACT_EXEC_EnemyAction05 = 1005
 AI_CALLACT_EXEC_EnemyAction06 = 1006
 AI_CALLACT_EXEC_EnemyAction07 = 1007
 AI_CALLACT_EXEC_EnemyAction08 = 1008
 AI_CALLACT_EXEC_EnemyAction09 = 1009
 AI_CALLACT_EXEC_EnemyAction10 = 1010
 AI_CALLACT_EXEC_EnemyAction11 = 1011
 AI_CALLACT_EXEC_EnemyAction12 = 1012
 AI_CALLACT_EXEC_EnemyAction13 = 1013
 AI_CALLACT_EXEC_EnemyAction14 = 1014
 AI_CALLACT_EXEC_EnemyAction15 = 1015
 AI_CALLACT_EXEC_EnemyAction16 = 1016
 AI_CALLACT_EXEC_EnemyAction17 = 1017
 AI_CALLACT_EXEC_EnemyAction18 = 1018
 AI_CALLACT_EXEC_EnemyAction19 = 1019
 AI_CALLACT_EXEC_EnemyAction20 = 1020
 AI_CALLACT_EXEC_EnemyAction21 = 1021
 AI_CALLACT_EXEC_EnemyAction22 = 1022
 AI_CALLACT_EXEC_EnemyAction23 = 1023
 AI_CALLACT_EXEC_EnemyAction24 = 1024
 AI_CALLACT_EXEC_EnemyAction25 = 1025
 AI_CALLACT_EXEC_EnemyAction26 = 1026
 AI_CALLACT_EXEC_EnemyAction27 = 1027
 AI_CALLACT_EXEC_EnemyAction28 = 1028
 AI_CALLACT_EXEC_EnemyAction29 = 1029
 AI_CALLACT_EXEC_EnemyAction30 = 1030
 AI_CALLACT_EXEC_EnemyAction31 = 1031
 AI_CALLACT_EXEC_EnemyAction32 = 1032
 AI_CALLACT_EXEC_EnemyAction33 = 1033
 AI_CALLACT_EXEC_EnemyAction34 = 1034
 AI_CALLACT_EXEC_EnemyAction35 = 1035
 AI_CALLACT_EXEC_EnemyAction36 = 1036
 AI_CALLACT_EXEC_EnemyAction37 = 1037
 AI_CALLACT_EXEC_EnemyAction38 = 1038
 AI_CALLACT_EXEC_EnemyAction39 = 1039
 AI_CALLACT_EXEC_EnemyAction40 = 1040
 AI_CALLACT_EXEC_EnemyAction41 = 1041
 AI_CALLACT_EXEC_EnemyAction42 = 1042
 AI_CALLACT_EXEC_EnemyAction43 = 1043
 AI_CALLACT_EXEC_EnemyAction44 = 1044
 AI_CALLACT_EXEC_EnemyAction45 = 1045
 AI_CALLACT_EXEC_EnemyAction46 = 1046
 AI_CALLACT_EXEC_EnemyAction47 = 1047
 AI_CALLACT_EXEC_EnemyAction48 = 1048
 AI_CALLACT_EXEC_EnemyAction49 = 1049
 AI_CALLACT_EXEC_EnemyAction50 = 1050
 AI_CALLACT_EXEC_EnemyAction51 = 1051
 AI_CALLACT_EXEC_EnemyAction52 = 1052
 AI_CALLACT_EXEC_EnemyAction53 = 1053
 AI_CALLACT_EXEC_EnemyAction54 = 1054
 AI_CALLACT_EXEC_EnemyAction55 = 1055
 AI_CALLACT_EXEC_EnemyAction56 = 1056
 AI_CALLACT_EXEC_EnemyAction57 = 1057
 AI_CALLACT_EXEC_EnemyAction58 = 1058
 AI_CALLACT_EXEC_EnemyAction59 = 1059
 AI_CALLACT_EXEC_EnemyAction60 = 1060
 AI_CALLACT_EXEC_EnemyAction61 = 1061
 AI_CALLACT_EXEC_EnemyAction62 = 1062
 AI_CALLACT_EXEC_EnemyAction63 = 1063
 AI_CALLACT_EXEC_EnemyWepTrigger00 = 2000
 AI_CALLACT_EXEC_EnemyWepTrigger01 = 2001
 AI_CALLACT_EXEC_EnemyWepTrigger02 = 2002
 AI_CALLACT_EXEC_EnemyWepTrigger03 = 2003
 AI_CALLACT_EXEC_EnemyWepTrigger04 = 2004
 AI_CALLACT_EXEC_EnemyWepTrigger05 = 2005
 AI_CALLACT_EXEC_EnemyWepTrigger06 = 2006
 AI_CALLACT_EXEC_EnemyWepTrigger07 = 2007
 AI_CALLACT_EXEC_EnemyWepTrigger08 = 2008
 AI_CALLACT_EXEC_EnemyWepTrigger09 = 2009
 AI_CALLACT_EXEC_EnemyWepTrigger10 = 2010
 AI_CALLACT_EXEC_EnemyWepTrigger11 = 2011
 AI_CALLACT_EXEC_EnemyWepTrigger12 = 2012
 AI_CALLACT_EXEC_EnemyWepTrigger13 = 2013
 AI_CALLACT_EXEC_EnemyWepTrigger14 = 2014
 AI_CALLACT_EXEC_EnemyWepTrigger15 = 2015
 AI_CALLACT_EXEC_EnemyWepTrigger16 = 2016
 AI_CALLACT_EXEC_EnemyWepTrigger17 = 2017
 AI_CALLACT_EXEC_EnemyWepTrigger18 = 2018
 AI_CALLACT_EXEC_EnemyWepTrigger19 = 2019
 AI_CALLACT_EXEC_EnemyWepTrigger20 = 2020
 AI_CALLACT_EXEC_EnemyWepTrigger21 = 2021
 AI_CALLACT_EXEC_EnemyWepTrigger22 = 2022
 AI_CALLACT_EXEC_EnemyWepTrigger23 = 2023
 AI_CALLACT_EXEC_EnemyWepTrigger24 = 2024
 AI_CALLACT_EXEC_EnemyWepTrigger25 = 2025
 AI_CALLACT_EXEC_EnemyWepTrigger26 = 2026
 AI_CALLACT_EXEC_EnemyWepTrigger27 = 2027
 AI_CALLACT_EXEC_EnemyWepTrigger28 = 2028
 AI_CALLACT_EXEC_EnemyWepTrigger29 = 2029
 AI_CALLACT_EXEC_EnemyWepTrigger30 = 2030
 AI_CALLACT_EXEC_EnemyWepTrigger31 = 2031
 AI_CALLACT_EXEC_EnemyModeChangeA = 3000
 AI_CALLACT_EXEC_EnemyModeChangeB = 3001
 AI_CALLACT_EXEC_EnemyModeChangeC = 3002
 AI_CALLACT_EXEC_EnemyModeChangeD = 3003
 AI_CALLACT_EXEC_EnemyModeChangeE = 3004

AI_WEAPON_PLACE
 AI_WEAPON_PLACE_LeftHand = 0
 AI_WEAPON_PLACE_RightHand = 1
 AI_WEAPON_PLACE_LeftBack = 2
 AI_WEAPON_PLACE_RightBack = 3
 AI_WEAPON_PLACE_EnemyWep00 = 0
 AI_WEAPON_PLACE_EnemyWep01 = 1
 AI_WEAPON_PLACE_EnemyWep02 = 2
 AI_WEAPON_PLACE_EnemyWep03 = 3
 AI_WEAPON_PLACE_EnemyWep04 = 4
 AI_WEAPON_PLACE_EnemyWep05 = 5
 AI_WEAPON_PLACE_EnemyWep06 = 6
 AI_WEAPON_PLACE_EnemyWep07 = 7
 AI_WEAPON_PLACE_EnemyWep08 = 8
 AI_WEAPON_PLACE_EnemyWep09 = 9
 AI_WEAPON_PLACE_EnemyWep10 = 10
 AI_WEAPON_PLACE_EnemyWep11 = 11
 AI_WEAPON_PLACE_EnemyWep12 = 12
 AI_WEAPON_PLACE_EnemyWep13 = 13
 AI_WEAPON_PLACE_EnemyWep14 = 14
 AI_WEAPON_PLACE_EnemyWep15 = 15
 AI_WEAPON_PLACE_EnemyWep16 = 16
 AI_WEAPON_PLACE_EnemyWep17 = 17
 AI_WEAPON_PLACE_EnemyWep18 = 18
 AI_WEAPON_PLACE_EnemyWep19 = 19
 AI_WEAPON_PLACE_EnemyWep20 = 20
 AI_WEAPON_PLACE_EnemyWep21 = 21
 AI_WEAPON_PLACE_EnemyWep22 = 22
 AI_WEAPON_PLACE_EnemyWep23 = 23
 AI_WEAPON_PLACE_EnemyWep24 = 24
 AI_WEAPON_PLACE_EnemyWep25 = 25
 AI_WEAPON_PLACE_EnemyWep26 = 26
 AI_WEAPON_PLACE_EnemyWep27 = 27
 AI_WEAPON_PLACE_EnemyWep28 = 28
 AI_WEAPON_PLACE_EnemyWep29 = 29
 AI_WEAPON_PLACE_EnemyWep30 = 30
 AI_WEAPON_PLACE_EnemyWep31 = 31
 AI_WEAPON_PLACE_Blade = 33
 AI_WEAPON_PLACE_ItemSlot00 = 34
 AI_WEAPON_PLACE_ItemSlot01 = 35
 AI_WEAPON_PLACE_ItemSlot02 = 36
 AI_WEAPON_PLACE_ItemSlot03 = 37
 AI_WEAPON_PLACE_ItemSlot04 = 38
 AI_WEAPON_PLACE_CoreSpecial = 39

AI_ACT_CANCEL_FLAG
 AI_ACT_CANCEL_FLAG_RightHandAnim = 0
 AI_ACT_CANCEL_FLAG_LeftHandAnim = 1
 AI_ACT_CANCEL_FLAG_BrakeAnim = 2
 AI_ACT_CANCEL_FLAG_MoveAnim = 3
 AI_ACT_CANCEL_FLAG_BoostAnim = 4
 AI_ACT_CANCEL_FLAG_Quickboostanim = 5
 AI_ACT_CANCEL_FLAG_Reloadanim = 6

AI_SPEED_REF
 AI_SPEED_REF_Horizontal = 0
 AI_SPEED_REF_Vertical = 1
 AI_SPEED_REF_Original = 2
 AI_SPEED_REF_RequestHorizontal = 3
 AI_SPEED_REF_RequestVertical = 4
 AI_SPEED_REF_RequestOriginal = 5

AI_TARGET_IS
 AI_TARGET_IS_GuardBreakState = 100

AI_TURN_TARGET_TYPE
 AI_TURN_TARGET_TYPE_AUTOMATIC = 0
 AI_TURN_TARGET_TYPE_TARGET_DIRECTION = 1
 AI_TURN_TARGET_TYPE_MOVING_DIRECTION = 2

PARTS_GROUP
 PARTS_GROUP_INVALID = 0
 PARTS_GROUP_01 = 1
 PARTS_GROUP_02 = 2
 PARTS_GROUP_03 = 3
 PARTS_GROUP_04 = 4
 PARTS_GROUP_05 = 5
 PARTS_GROUP_06 = 6
 PARTS_GROUP_07 = 7
 PARTS_GROUP_08 = 8
 PARTS_GROUP_09 = 9
 PARTS_GROUP_10 = 10
 PARTS_GROUP_11 = 11
 PARTS_GROUP_12 = 12
 PARTS_GROUP_13 = 13
 PARTS_GROUP_14 = 14
 PARTS_GROUP_15 = 15
 PARTS_GROUP_16 = 16
 PARTS_GROUP_17 = 17
 PARTS_GROUP_18 = 18
 PARTS_GROUP_19 = 19
 PARTS_GROUP_20 = 20
 PARTS_GROUP_21 = 21
 PARTS_GROUP_22 = 22
 PARTS_GROUP_23 = 23
 PARTS_GROUP_24 = 24
 PARTS_GROUP_25 = 25
 PARTS_GROUP_26 = 26
 PARTS_GROUP_27 = 27
 PARTS_GROUP_28 = 28
 PARTS_GROUP_29 = 29
 PARTS_GROUP_30 = 30

AI_BATTLE_STATE_TYPE
 AI_BATTLE_STATE_TYPE_NORMAL = 0
 AI_BATTLE_STATE_TYPE_SEARCH = 1
 AI_BATTLE_STATE_TYPE_BATTLE = 2

AI_HEAT_PENALTY_PHASE
 AI_HEAT_PENALTY_PHASE_NONE = 0
 AI_HEAT_PENALTY_PHASE_LEVEL_1 = 1
 AI_HEAT_PENALTY_PHASE_LEVEL_2 = 2
 AI_HEAT_PENALTY_PHASE_LEVEL_3 = 3

ACTION_TYPE
 ACTION_TYPE_INVALID = -1
 ACTION_TYPE_NONE = 0
 ACTION_TYPE_WALKING = 1
 ACTION_TYPE_RUNNING = 2
 ACTION_TYPE_DASH = 3
 ACTION_TYPE_BOOST_DASH = 4
 ACTION_TYPE_BOOST_FLY = 5
 ACTION_TYPE_QUICK_BOOST = 6
 ACTION_TYPE_GUARD_BREAK = 7
 ACTION_TYPE_ARM_ATK_STIFFNESS = 8
 ACTION_TYPE_SHOULDER_ATK_STIFFNESS = 9
 ACTION_TYPE_FIGHTING_ATTACK = 10
 ACTION_TYPE_STAY = 11
 ACTION_TYPE_JUMP = 12
 ACTION_TYPE_BREAK = 13
 ACTION_TYPE_LAND = 14
 ACTION_TYPE_SHIELD_CHARGE = 15
 ACTION_TYPE_THROW = 16
 ACTION_TYPE_RIDING = 17
 ACTION_TYPE_STEALTH = 18
 ACTION_TYPE_SP_ACT = 19
 ACTION_TYPE_EX_DAMAGE = 20
 ACTION_TYPE_DIE = 21
 ACTION_TYPE_SA_BREAK = 22
 ACTION_TYPE_FALL = 23
 ACTION_TYPE_FREE_FALL = 24
 ACTION_TYPE_FLOATING_FALL = 25
 ACTION_TYPE_TURN = 26
 ACTION_TYPE_COVER_ACTION = 27

DAMAGE_LEVEL
 DAMAGE_LEVEL_DL0 = 0
 DAMAGE_LEVEL_DL1 = 1
 DAMAGE_LEVEL_DL2 = 2
 DAMAGE_LEVEL_DL3 = 3
 DAMAGE_LEVEL_DL4 = 4
 DAMAGE_LEVEL_DL5 = 5
 DAMAGE_LEVEL_DL6 = 6
 DAMAGE_LEVEL_DL7 = 7
 DAMAGE_LEVEL_DL8 = 8
 DAMAGE_LEVEL_DL9 = 9
 DAMAGE_LEVEL_DL10 = 10
 DAMAGE_LEVEL_HitStop = 0
 DAMAGE_LEVEL_Damage_S = 1
 DAMAGE_LEVEL_Damage_L = 2
 DAMAGE_LEVEL_BlowAway = 3

WALL_CHECK_RAY
 WALL_CHECK_RAY_Destination = 0
 WALL_CHECK_RAY_MoveDirection = 1

AI_TRIGGER_INPUT_TYPE
 AI_TRIGGER_INPUT_TYPE_TAP = 0
 AI_TRIGGER_INPUT_TYPE_HOLD = 1
 AI_TRIGGER_INPUT_TYPE_ONCE = 2
 AI_TRIGGER_INPUT_TYPE_CHARGE = 3

AI_PATH_FINDING_STATE
 AI_PATH_FINDING_STATE_None = 0
 AI_PATH_FINDING_STATE_Progress = 1
 AI_PATH_FINDING_STATE_Succeeded = 2
 AI_PATH_FINDING_STATE_Unreachable = 3
 AI_PATH_FINDING_STATE_Failed = 4

AI_ChrBehaviorControlType
 AI_ChrBehaviorControlType_Normal = 0
 AI_ChrBehaviorControlType_Float = 1
 AI_ChrBehaviorControlType_Vehicle = 2

AI_LOSTYPE
 AI_LOSTYPE_OBJECT = 0
 AI_LOSTYPE_FRIEND = 1
 AI_LOSTYPE_TARGET = 2

AI_SHIELD
 AI_SHIELD_PHYSICS = 0
 AI_SHIELD_PA = 1

CHR_STATE
 CHR_STATE_ID_MARGIN = 10
 CHR_STATE_GENERATE = 10
 CHR_STATE_FC_WAIT = 20
 CHR_STATE_FC = 30
 CHR_STATE_WAIT = 40
 CHR_STATE_PATROL = 50
 CHR_STATE_CONTACT = 60
 CHR_STATE_BATTLE = 70
 CHR_STATE_WARN = 80
 CHR_STATE_SEARCH = 90
 CHR_STATE_RETURN = 100
 CHR_STATE_STUCK = 110

LAYER_ID
 LAYER_ID_STATE_CTRL = 0
 LAYER_ID_TACTICAL = 1
 LAYER_ID_MOVE = 2
 LAYER_ID_BOOST = 3
 LAYER_ID_SHOOT_RH = 4
 LAYER_ID_SHOOT_LH = 5
 LAYER_ID_SHOOT_RS = 6
 LAYER_ID_SHOOT_LS = 7
 LAYER_ID_SP_ACT = 8
 LAYER_ID_INTERRUPT = 9
 LAYER_ID_OP_LOT_CTRL = 1
 LAYER_ID_OP_SET_CTRL = 0
 LAYER_ID_MIN = 1
 LAYER_ID_MAX = 32

TIMER_ID
 TIMER_ID_STATE_CTRL = 10
 TIMER_ID_OP_FUNC = 10
 TIMER_ID_OP_SET = 11
 TIMER_ID_OP_SET_TIMER = 12

IDTIMER_OP
 IDTIMER_OP_SET_TIMER = 1000
 
VALUE_ID
 VALUE_ID_EZOP_IsTurretMode = 28
 VALUE_ID_EZOP_InstansHandle = 29
 VALUE_ID_DBGINP_AIMODE = 30
 VALUE_ID_DBGINP_MOVETYPE = 31
 VALUE_ID_DBGINP_MOVEANGLE = 32
 VALUE_ID_DBGINP_WEPOFFSET = 33
 VALUE_ID_FLYALT_GROUNDHEIGHT = 34
 VALUE_ID_FLYALT_HEIGHT = 35
 VALUE_ID_JUMP_CHECK = 36
 VALUE_ID_IS_POINT_RESERVED = 37
 VALUE_ID_IS_DEFENCE_RESERVED = 38
 VALUE_ID_CHECKABLE_TAEFLAGS = 39
 VALUE_ID_LOGIC_ID = 40
 VALUE_ID_STATE = 41
 VALUE_ID_TAC_TYPE = 42
 VALUE_ID_FC_STATE = 43
 VALUE_ID_SP_STEP = 44
 VALUE_ID_LOG_LV = 45
 VALUE_ID_TARGET_DEFEAT_FLAG = 46
 VALUE_ID_OP_SET_TABLE_ID = 50
 VALUE_ID_OP_SET_ACTION_ID = 51
 VALUE_ID_OP_SET_FUNC_ID = 52
 VALUE_ID_OP_SET_RESULT = 53
 VALUE_ID_AI_STATE = 54
 VALUE_ID_OP_SET_TIMEOUT = 55
 VALUE_ID_OP_ACTION_TIMEOUT = 56
 VALUE_ID_GOAL_ACT_ID = 57
 VALUE_ID_ROLE_TYPE = 58
 VALUE_ID_BACKHOME_STATE = 59
 VALUE_ID_DBG_OP_SET_TABLE_ID = 60
 VALUE_ID_INSTANCE_ID = 61
 VALUE_ID_ROUTE_MOVE_BOOST = 62
 VALUE_ID_FORCED_BATTLE_LOGIC = 63
 VALUE_ID_MIN = 0
 VALUE_ID_MAX = 63

AI_STATE
 AI_STATE_NORMAL = 0
 AI_STATE_SEARCH1 = 1
 AI_STATE_SEARCH2 = 2
 AI_STATE_FOUND = 3
 AI_STATE_CAUTION = 4
 AI_STATE_CAUTION_IMPORTANT = 5
 AI_STATE_MEMORY = 6
 AI_STATE_CAUTION_THREAT = 7
 AI_STATE_BATTLE = 10
 AI_STATE_CANNOT_GET_TARGET = 11

AI_BACKHOME
 AI_BACKHOME_INVALID = 0
 AI_BACKHOME_BACKHOME = 1
 AI_BACKHOME_MAXBACKHOME = 2
 AI_BACKHOME_BACKHOMEBATTLE = 3

FC_STATE
 FC_STATE_INVALID = 0
 FC_STATE_VALID = 1
 FC_STATE_READY = 2
 FC_STATE_START = 3
 FC_STATE_FINISH = 4

OP_SET_RESULT
 OP_SET_RESULT_EXECUTING = 0
 OP_SET_RESULT_SUCCESS = 1
 OP_SET_RESULT_FAILURE = 2
 OP_SET_RESULT_INVALID = -1
 OP_SET_RESULT_OPSET_ID_NOTFOUND = -2
 OP_SET_RESULT_OPSET_NUMBER_INVALID = -3
 OP_SET_RESULT_OPFUNC_ID_NOTFOUND = -4

TAC_TYPE
 TAC_TYPE_INVALID = -1
 
TAC_ARRAY
 TAC_ARRAY_DECISION_FUNC = 0
 TAC_ARRAY_WEIGHT = 1
 TAC_ARRAY_PRIORITY = 2
 TAC_ARRAY_ACT_FUNC_ARRAY = 3
 TAC_ARRAY_ACT_INTERVAL_ARRAY = 4
 TAC_ARRAY_REPEAT_ALLOWED = 5

WEP_MODE
 WEP_MODE_DEFORM = 0
 WEP_MODE_TRANSFORM = 1

AI_GUARD
 AI_GUARD_TOGGLE_OFF = 0
 AI_GUARD_TOGGLE_ON = 1

LAYER_PARAM
 LAYER_PARAM_INTERVAL = 1
 LAYER_PARAM_FUNC = 2

WEIGHT_LOT
 WEIGHT_LOT_ARRAY_WEIGHT = 1
 WEIGHT_LOT_ARRAY_VALUE = 2

ROLE
 ROLE_INVALID = 100
 ROLE_NO_ROLE = 0
 ROLE_ATTACKER = 1
 ROLE_DEFENDER = 2
 ROLE_SNIPER = 3

DBCATE
 DBCATE_SemiAutoRifle = 1000
 DBCATE_AssultRifle = 1010
 DBCATE_MachineGun = 1020
 DBCATE_Gatling = 1030
 DBCATE_Bazooka = 1040
 DBCATE_Shotgun = 1050
 DBCATE_GrenadeRifle = 1060
 DBCATE_HandGun = 1070
 DBCATE_ThrowingGun = 1080
 DBCATE_HandMissile = 1090
 DBCATE_HandRocket = 1100
 DBCATE_LaserRifle = 1110
 DBCATE_PlasmaRifle = 1120
 DBCATE_PulseGun = 1130
 DBCATE_LaserBazooka = 1140
 DBCATE_LaserShotGun = 1150
 DBCATE_Flamethrower = 1160
 DBCATE_DepletedUraniumBazuuka = 1170
 DBCATE_PlasmaMissile = 3000
 DBCATE_AIMissile = 3010
 DBCATE_ContinuousLaunchMissile = 3020
 DBCATE_SpPlasmaMissile_K = 3030
 DBCATE_VarticalMissile = 3040
 DBCATE_DepletedUraniumMissile = 3050
 DBCATE_OversizedMissile = 3060
 DBCATE_SpMissile_M = 3070
 DBCATE_HeavyRocket = 3100
 DBCATE_ShoulderSpreadBazooka = 3200
 DBCATE_ShoulderGrenado = 3210
 DBCATE_ShoulderDoubleLaserCanon = 3220
 DBCATE_ShoulderPlasmaCanon = 3230
 DBCATE_ShoulderPulseGun = 3240
 DBCATE_ShoulderLaserBazooka = 3250

AI_ORDER_TYPE
 AI_ORDER_TYPE_LOOP = 0
 AI_ORDER_TYPE_ONESHOT = 1

DEBUG_AI_LOG
 DEBUG_AI_LOG_NONE = 0
 DEBUG_AI_LOG_INFO = 1
 DEBUG_AI_LOG_DETAIL = 2
 DEBUG_AI_LOG_TYPE_INFO = 1
 DEBUG_AI_LOG_TYPE_DETAIL = 2

EZOP_NONBATTLE_ACT
 _NONE: 0
 _TURN_TO_TARGET: 1
 _WALK_TO_TARGET: 2
 _RUN_TO_TARGET: 3
 _UNIQUE_ACT: 4
 _LEAVE_FROM_TARGET: 5
 _WALK_AROUND: 6
 _SHIELDWALK_TO_TARGET: 7
 _ROUTE_MOVE: 8
  _UROURO: 9 [Wander]
  _ROUTE_MOVE_BOOST: 10
  _GROUP_PATROL: 11
  _BACKHOME_WALK_LOOKTARGET: 90
  _BACKHOME_WALK_LOOKHOME: 91

EZOP_TransitionNotifyIDDef
 _Turn: 1000
 _QB: 1100
 _Jump: 1200
 _JumpEdgeJump: 1210
 _CommonAttack: 1500
 _NPAC_Hover: 9900
 
EZOP_MOVETYPE
 _WAIT: 0
 _TURN: 1000
 _TURN_FORMAL: 1010
 _RELATIVE_TURN: 1100
 _LOOPTURN_FORMAL: 1310
 _WALK: 2000
 _RUN: 3000
 _BOOST: 4000
 _QB: 5000
 _QB2: 5001
 _QB_FORMAL: 5010
 _ASSULT_BOOST: 5900
 _JUMP: 6000
 _JUMP2: 6001
 _JUMP_FORMAL: 6010
 _LOOPJUMP_FORMAL: 6011
 _NPAC_HOVER: 6020
 _FLOATING_FALL: 7000
 
EZOP_ARRIVE_JUDGE_TYPE
 _CapsuleToCapsule: 0
 _Orrigin: 1
 
EZOP_LAYER
 _MOVE01: 2
 _MOVETYPE: 3
 _ATTACK01: 4
 _ATTACK02: 5
 _ATTACK03: 6
 _ATTACK04: 7
 _EXTRA01: 8
 _INTERRUPT: 9
 _LAYER_END: 11
 
EZOP_OPERATION 
 CLEAR_OPERATION: 0
 WAIT: 1000
 SEARCH_COVER_POINT: 1010
 SEARCH_MOVE_POINT: 1020
 SEARCH_SHOOTASSET_POINT: 1040
 ABSORPTION_TARGETPOINT: 1100
 TURN: 1200
 TURN_FORMAL: 1210
 RELATIVE_TURN: 1220
 TANKTURN: 1300
 LOOPTURN_FORMAL: 1310
 MOVE_APPROACH: 2000
 MOVE_APPROACH_FORWARD: 2001
 MOVE_APPROACH_NAVI: 2010
 MOVE_SIDEWAY: 2100
 MOVE_LEAVE: 2200
 MOVE_LEAVE_FORWARD: 2201
 MOVE_KEEPDIST_NAVI: 2300
 MOVE_KEEPDIST_NAVI2: 2301
 MOVE_KEEPDIST_NAVI3: 2302
 MOVE_KEEPDIST_NAVI4: 2303
 MOVE_KEEPDIST_NAVI5: 2304
 MOVE_KEEPDIST_NAVI5_SANDWORM: 2305
 MoveKeepDistance_Navi_Air: 2310
 MOVE_BOOST_RISE: 2400
 MOVE_COMMON_FOMAL: 2500
 MOVE_FLOAT_NONAVI: 2590
 MOVE_ROUTE_POINT: 2900
 MOVE_COVER_POINT: 2910
 MOVE_COVER_POINT_ASYNC: 2911
 MOVE_SNIPE_POINT: 2920
 MOVE_MOVE_POINT_ASYNC: 2930
 MOVE_SHOOTASSET_POINT_ASYNC: 2940
 QUICK_BOOST: 3000
 QUICK_BOOST_FORMAL: 3010
 ASSULT_BOOST: 3900
 JUMP: 3100
 JUMP3: 3102
 JUMP_FORMAL: 3110
 LOOPJUMP_FORMAL: 3120
 NPAC_HOVER: 3130
 FLOATING_FALL: 3200
 ATTACK_1: 4000
 ATTACK_2: 4001
 MULTI_ATTACK_1: 4010
 MULTI_ATTACK_2: 4011
 MULTI_ATTACK_3: 4012
 COVER_ATTACK: 4020
 COVER_ATTACK_2: 4021
 ACTION_1: 4100
 SWITCH_MODE: 4900
 ROOT_MOVE: 7000
 UROURO_MOVE: 7100
 COMMON_STAND_ATTACK: 104000
 COMMON_UPPERBODY_ATTACK: 104010}